| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
22
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Posted - 2013.11.05 16:49:00 -
[1] - Quote
The best part of this game is starting a corporation, getting going with making a name for it, and as soon as you do anything that even remotely bothers anyone, you're wardec'd and going to lose everything. |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
27
|
Posted - 2013.11.05 19:30:00 -
[2] - Quote
But, but, in their version of EVE, hi-sec operations are stupid and pointless and they're only trying to make everything better for the hi-sec guys. And get tears.
So anybody in hi-sec should be harassed, right? |

Jythier Smith
Sequestration INC. Harmonic Convergence
48
|
Posted - 2013.11.07 21:22:00 -
[3] - Quote
Zheng'Yi Sao wrote:Velicitia wrote:The thing you're missing is not that the "bears" as you call them are not necessarily being close minded. A lot of the "older" eve players have come to EvE after having lived through the tragedies of other companies making games "easier" (e.g. Trammel, or the SWG "NPE"). While it is "close minded", it's because these people have seen what happens when you start making drastic changes to "keep the new players" (or make your game look enticing to them) -- they'll play it so long as it's the FOTM, but aren't necessarily gonna stick around. Point taken. Velicitia wrote:
More people like you and "carebear" might just go back to meaning what it used to...
also you're making the other carebears look bad, you'll be thrown out of their ranks in ... 3 ... 2 ... 1.
... welcome to being a "griefer". Your benefits packet is with the courier service and will be delivered within the next 3-5 business days. we hope you will enjoy your stay.
I'm not sure if that is good or bad, lol. My corp mates are gonna kill me when they start reading my posts, though it isn't like they run and hide during wartime. We did have one fall asleep at the barge, but he had his reasons  You might have some idea why my CEO calls me the firecracker now...
How do you mine and fight at the same time? |

Jythier Smith
Sequestration INC. Harmonic Convergence
51
|
Posted - 2013.11.07 21:29:00 -
[4] - Quote
I came here to say, War doesn't make players leave, apparently CCP Live Events do. :P |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
105
|
Posted - 2013.11.12 21:35:00 -
[5] - Quote
Did the new players give them a reason to wardec? If there's a reason, great - defend whatever you put up that made them mad.
If not, and it's just for no reason, then that really sucks and you shouldn't do it - destroying people just to destroy them is bad. |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
120
|
Posted - 2013.11.14 21:13:00 -
[6] - Quote
Karrl Tian wrote:March rabbit wrote:
and again: we are speaking about n00bs. For them it's completely different situation than for experienced players
Yeah, the n00bs usually react to the war dec with excitement, "OMG we're gonna fight people," probably because up to this point even their most expensive ships are quickly replaceable. The experienced players, meanwhile, are wringing their hands about losing their prized marauders/faction BS's and their mining fleet while screaming at the n00bs not to undock and "Feed them kills" before they bail on the corp left and right.
I hate corps that tell you how to play in the sandbox. I WANT to feed them kills, how else will I learn to die? :P |

Jythier Smith
WATERSHIP HOLDINGS Harmonic Convergence
132
|
Posted - 2013.11.18 20:16:00 -
[7] - Quote
Varius Xeral wrote:Aid Bliss wrote:For players actions to really effect the eve universe in any meaningful way then shouldn't some pvp content have a negligible effect on pve content? Would not more deeper, detailed pve content and more meaningful pvp content and also a melding of the two, benefit the game as a whole? You are correct. One of the largest, if not the single largest, failures of implementation in this game is properly balancing risk and reward. It is generally far more rewarding, from an accumulated pixel perspective, to not PvP. The baseline from tooling around in safety is already so high, that to balance rewards for risk-taking (ie, PvPing) would probably break the game. The result is that most PvP is done for its own sake, and not as part of a coherent calculated risk/reward decision that blends seamlessly with PvE.
If you make PVP more rewarding you have to make PVE less rewarding, no? |
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